Tools
Project Experience
3.2016-12.2017
Level Design
Dungeons 3
fully responsible for five out of twenty maps
concept the maps from scratch
planed and scripted map events
planed and implemented all assets
responsible for the visual appeal of “Evil Hubs”
polished till shipping
3.2015-11.2015
Game Design & QA Intern
Grand Ages: Medieval
testing game mechanics
support the development team through Sony submission
developing late game content
improvement of usability
conception of after release content
8.2014-2.2015
Consulting
Hybrid-Game
consulting board game publishers perform proper game testing research for bridge technologies.
leading the hypermedia team which provides character design, story and story implementation.
1.2014-7.2014
Storytelling Lead
Emma-Anne
developing and writing story and backstory analysis of the history of the project partner developing the story of the game developing the story of the character write a part of a Game Design Document supporting the Game Design-Team
5.2014
Animation
Points
providing an animation within 72 hours building and performing an asset pipeline participate in a competition providing the main story idea
2.2013-8.2013
Game Design
Blood God
developing an Alternate Reality Game creating digital and analog riddles realization and monitoring of the game
Personal or Non-commercial Projects
5.2014
Game Design
Sankaritarina
designing a living ecosystem balancing the ecosystem modular terrain generation 2d asset creation & game design writing a Game Design Document
9.2013 – 12. 2013
Game Design
Army without Borders
2d asset creation & game design writing a high concept testing with the public
