Experience

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 Project Experience

                                                                                                                                                     

3.2016-12.2017

Level Design

Dungeons 3

fully responsible for five out of twenty maps
concept the maps from scratch
planed and scripted map events
planed and implemented all assets
responsible for the visual appeal of “Evil Hubs”
polished till shipping

3.2015-11.2015

Game Design & QA Intern

Grand Ages: Medieval

testing game mechanics
support the development team through Sony submission
developing late game content
improvement of usability
conception of after release content

8.2014-2.2015

Consulting

Hybrid-Game

consulting board game publishers perform proper game testing research for bridge technologies.
leading the hypermedia team which provides character design, story and story implementation.

1.2014-7.2014

Storytelling Lead

Emma-Anne

developing and writing story and backstory analysis of the history of the project partner developing the story of the game developing the story of the character write a part of a Game Design Document supporting the Game Design-Team

5.2014

Animation

Points

providing an animation within 72 hours building and performing an asset pipeline participate in a competition providing the main story idea

2.2013-8.2013

Game Design

Blood God

developing an Alternate Reality Game creating digital and analog riddles realization and monitoring of the game

Personal or Non-commercial Projects

                                                                                                                                                     

5.2014

Game Design

Sankaritarina

designing a living ecosystem
balancing the ecosystem
modular terrain generation
2d asset creation & game design
writing a Game Design Document

9.2013 – 12. 2013

Game Design

Army without Borders

2d asset creation & game design 
writing a high concept
testing with the public

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